Accessibility
Everyone should be able to catch a fibber. Here's how the game helps, and what we're still working on.
Last reviewed: 24 September 2026
In the game
Screen readers
Buttons, clue tags, case folders and puzzle pieces are labelled for VoiceOver on iPhone and iPad and TalkBack on Android. New replies from suspects, puzzle results and warnings are read out as they arrive. If you'd rather hear suspects in their own voices, switch on Settings › Read replies aloud.
Larger text
The game follows your device's text size, and has its own setting too: Settings › Text size offers Regular, Large and Huge. The two work together, and on big tablets everything grows to fit the screen.
Contrast
Text meets the WCAG AA contrast level on the game's paper background. For darker text, switch on Settings › High contrast. It also switches on by itself when your device asks for more contrast (Increase Contrast on iPhone, high-contrast text on Android).
Reduced motion
Switch on Settings › Reduce motion, or your device's own Reduce Motion setting, to stop the puppets wobbling, the scenery tilting and the tell animations playing. Tells are then shown as still pictures and in words.
Not just colour
Nothing depends on colour alone. Tells are described in words on the suspect's name card as well as drawn, results use ticks and crosses, and puzzle squares are labelled.
Sound
Everything said aloud is also written on screen, so the game plays fully with the sound off. Sound effects, birdsong and read-aloud each switch on and off separately in Settings, and the game respects your silent switch.
No time pressure
There are no timers anywhere. The teapot counts questions, not minutes, so you can take as long as you like over every answer and every puzzle.
Typing and touch
You can type your own questions, use your keyboard's dictation, or tap the ready-made “Things to ask”. Buttons are at least 44 points across, and every puzzle is played by tapping. Nothing needs dragging, shaking or fast reactions.
Puzzles never block you
Every puzzle has hints and can be skipped for a sip of tea, so nobody is ever stuck behind one.
What we're still improving
- Dark mode: the game is printed on paper and only comes in its light theme for now.
- Visual puzzles: some puzzles (sliding blocks, routes across a grid, lamps to switch on) are about spotting patterns. Every square and piece is labelled for screen readers, but they take longer that way. You can always use a hint or skip.
- On-device AI: on phones with Apple Intelligence or Gemini Nano, suspects write their own replies, so their length varies more than the hand-written lines do.
This website
We aim for this website to meet WCAG 2.2 at level AA. Pages use proper headings and landmarks, work with a keyboard (with a visible focus outline), describe every picture for screen readers, and keep text to ink on paper for contrast. If something gets in your way, please tell us.
Tell us
If anything in the game or on this site is hard to use, write to hello@andrewtech.co.uk and say what you were trying to do and which device you use. Accessibility reports go to the top of the pile. There's more help on our support page.